WORKS
Objects and Exhibitions
Hand Tracking
I developed a VR application using hand-tracking technology, allowing users to physically interact with 3D models.
When a placed 3D model is touched, a 360-degree video is triggered and begins playback. During the video playback, the 3D model is also animated in synchronization with the experience.
worked in July of 2025 to February of 2026
Using the passthrough feature, the application displays 3D models within the real-world environment, similar to an AR experience.
When the user touches an object, visuals and sound from a different space are temporarily activated, creating a transition into another immersive scene.
The application is titled “PLUMBAGO – Prototype.”
It has been tested and confirmed to run on Meta Quest 3 only.
The 3D models presented in this application are based on objects I created between 2013 and 2015 using colored pencil cores.
(Some of the works were reinforced with urethane or wood, but most were constructed solely from colored pencil cores and adhesive.)
Colored pencil cores are, in essence, pigments.
This project attempts to translate sculptural forms made of pigment into 3D models—collections of color and spatial information—and to explore the possibility of touching them by hand in virtual space.
This application was conceived as an installation component for exhibitions: a VR headset placed alongside the physical objects made from colored pencils, allowing visitors to interact with and touch the 3D models.